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Considition-2020/game_state.py

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2020-09-27 13:46:19 +02:00
from typing import List
class GameState:
def __init__(self, map_values):
self.game_id: str = map_values["gameId"]
self.map_name: str = map_values["mapName"]
self.max_turns: int = map_values["maxTurns"]
self.max_temp: float = map_values["maxTemp"]
self.min_temp: float = map_values["minTemp"]
self.map: List[List[int]] = map_values["map"]
self.energy_levels: List[EnergyLevel] = []
for level in map_values["energyLevels"]:
self.energy_levels.append(EnergyLevel(level))
self.available_residence_buildings: List[BlueprintResidenceBuilding] = []
for building in map_values["availableResidenceBuildings"]:
self.available_residence_buildings.append(BlueprintResidenceBuilding(building))
self.available_utility_buildings: List[BlueprintUtilityBuilding] = []
for building in map_values["availableUtilityBuildings"]:
self.available_utility_buildings.append(BlueprintUtilityBuilding(building))
self.available_upgrades: List[Upgrade] = []
for upgrade in map_values['availableUpgrades']:
self.available_upgrades.append(Upgrade(upgrade))
self.effects: List[Effect] = []
for effect in map_values['effects']:
self.effects.append(Effect(effect))
self.turn: int = 0
self.funds: float = 0
self.total_co2: float = 0
self.total_happiness: float = 0
self.current_temp: float = 0
self.queue_happiness: float = 0
self.housing_queue: int = 0
self.residences: List[Residence] = []
self.utilities: List[Utility] = []
self.errors: List[str] = []
self.messages: List[str] = []
def update_state(self, state):
self.turn = state['turn']
self.funds = state['funds']
self.total_co2 = state['totalCo2']
self.total_happiness = state['totalHappiness']
self.current_temp = state['currentTemp']
self.queue_happiness = state['queueHappiness']
self.housing_queue = state['housingQueue']
self.residences = []
for building in state['residenceBuildings']:
self.residences.append(Residence(building))
self.utilities = []
for building in state['utilityBuildings']:
self.utilities.append(Utility(building))
self.errors = state['errors']
self.messages = state['messages']
class EnergyLevel:
def __init__(self, level_values):
self.energy_threshold: int = level_values['energyThreshold']
self.cost_per_mwh: float = level_values['costPerMwh']
self.co2_per_mwh: float = level_values['tonCo2PerMwh']
class Blueprint:
def __init__(self, blueprint):
self.building_name: str = blueprint['buildingName']
self.cost: int = blueprint['cost']
self.co2_cost: int = blueprint['co2Cost']
self.base_energy_need: float = blueprint['baseEnergyNeed']
self.build_speed: int = blueprint['buildSpeed']
self.type: str = blueprint['type']
self.release_tick: int = blueprint['releaseTick']
class BlueprintUtilityBuilding(Blueprint):
def __init__(self, blueprint_building):
super().__init__(blueprint_building)
self.effects: [str] = blueprint_building['effects']
self.queue_increase: float = blueprint_building['queueIncrease']
class BlueprintResidenceBuilding(Blueprint):
def __init__(self, blueprint_building):
super().__init__(blueprint_building)
self.max_pop: int = blueprint_building['maxPop']
self.income_per_pop: float = blueprint_building['incomePerPop']
self.emissivity: float = blueprint_building['emissivity']
self.maintenance_cost: int = blueprint_building['maintenanceCost']
self.decay_rate: float = blueprint_building['decayRate']
self.max_happiness = blueprint_building['maxHappiness']
class Upgrade:
def __init__(self, upgrade):
self.name: str = upgrade['name']
self.effect: str = upgrade['effect']
self.cost: int = upgrade['cost']
class Effect:
def __init__(self, effect):
self.name: str = effect['name']
self.radius: int = effect['radius']
self.emissivity_multiplier: float = effect['emissivityMultiplier']
self.decay_multiplier: float = effect['decayMultiplier']
self.building_income_increase: float = effect['buildingIncomeIncrease']
self.max_happiness_increase: float = effect['maxHappinessIncrease']
self.mwh_production: float = effect['mwhProduction']
self.base_energy_mwh_increase: float = effect['baseEnergyMwhIncrease']
self.co2_per_pop_increase: float = effect['co2PerPopIncrease']
self.decay_increase: float = effect['decayIncrease']
class Building:
def __init__(self, building):
self.building_name: str = building['buildingName']
self.X: int = building['position']['x']
self.Y: int = building['position']['y']
self.effective_energy_in: float = building['effectiveEnergyIn']
self.build_progress: int = building['buildProgress']
self.can_be_demolished: bool = building['canBeDemolished']
self.effects: List[str] = building['effects']
class Residence(Building):
def __init__(self, residence):
super().__init__(residence)
self.current_pop: int = residence['currentPop']
self.temperature: float = residence['temperature']
self.requested_energy_in: float = residence['requestedEnergyIn']
self.happiness_per_tick_per_pop: float = residence['happinessPerTickPerPop']
self.health: int = residence['health']
class Utility(Building):
def __init__(self, utility):
super().__init__(utility)