Construction residences work

This commit is contained in:
Thefeli73 2020-10-04 05:00:23 +02:00
parent b9ea513f50
commit 04e5fac165

25
main.py
View File

@ -16,7 +16,7 @@ usePrebuiltStrategy = False
timeUntilRunEnds = 70
utilities = 3
building_under_construction = False
building_under_construction = None
availableTiles = []
@ -165,12 +165,25 @@ def adjustEnergy(current_building, target_temp):
game_layer.adjust_energy_level((current_building.X, current_building.Y), effective_energy_in)
def something_needs_attention():
pass
print("Checking for emergencies")
global building_under_construction
if building_under_construction is not None:
print(building_under_construction)
if game_layer.game_state.residences[building_under_construction[2]].build_progress < 100: # TODO: inte ba kolla residence utan också utility
game_layer.build((building_under_construction[0], building_under_construction[1]))
return True
else:
building_under_construction = None
return False
elif False:
return True
else:
return False
def develop_society():
#state = game_layer.game_state
if len(game_layer.game_state.residences) < 1:
build("Apartments")
if len(game_layer.game_state.residences) < 6:
build("ModernApartments")
elif False:
pass
else:
@ -188,14 +201,14 @@ def build(structure):
coords_to_check = (building.X, building.Y)
if coords_to_check == availableTiles[i]:
availableTiles[i] = building
building_under_construction = (building.X,building.Y)
building_under_construction = (building.X, building.Y, j)
return True
for j in range(len(state.utilities)):
building = state.utilities[j]
coords_to_check = (building.X, building.Y)
if coords_to_check == availableTiles[i]:
availableTiles[i] = building
building_under_construction = (building.X,building.Y)
building_under_construction = (building.X, building.Y, j)
return True