clean some code

This commit is contained in:
Thefeli73 2020-10-06 22:53:27 +02:00
parent 5180e293d7
commit 1d238ecc2f

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@ -235,7 +235,7 @@ def get_best_upgrade():
def calculate_best_upgrade(current_building):
global state
global state, money_reserve_multiplier
rounds_left = 700 - state.turn
current_pop = current_building.current_pop
@ -271,7 +271,7 @@ def calculate_best_upgrade(current_building):
def calculate_best_residence():
global state
global state, money_reserve_multiplier
rounds_left = 700 - state.turn
best_residence = []
@ -323,7 +323,6 @@ def optimize_available_tiles():
score_list.sort(key=sort_key)
for i in range(len(score_list)):
available_tiles[i] = score_list[i][1]
print("average x,y: " + str(average_x) + ", " + str(average_y))
def adjust_energy(current_building):
@ -354,7 +353,6 @@ def adjust_energy(current_building):
def build(structure):
global building_under_construction, rounds_between_energy, state
# print("Building " + structure)
for i in range(len(available_tiles)):
if isinstance(available_tiles[i], tuple):
game_layer.place_foundation(available_tiles[i], structure)