Auto stash before merge of "linus" and "origin/felix-lek"
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parent
6cf041c70e
commit
29e4a43f63
15
main.py
15
main.py
@ -67,11 +67,13 @@ def linus_take_turn():
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the_first_residence = state.residences[0]
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the_first_residence = state.residences[0]
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if the_first_residence.build_progress < 100:
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if the_first_residence.build_progress < 100:
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game_layer.build(freeSpace[2])
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game_layer.build(freeSpace[2])
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if len(state.residences) == 1:
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if len(state.residences) == 1:
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game_layer.place_foundation(freeSpace[3], game_layer.game_state.available_residence_buildings[5].building_name)
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game_layer.place_foundation(freeSpace[3], game_layer.game_state.available_residence_buildings[5].building_name)
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the_second_residence = state.residences[1]
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the_second_residence = state.residences[1]
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if the_second_residence.build_progress < 100:
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if the_second_residence.build_progress < 100:
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game_layer.build(freeSpace[3])
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game_layer.build(freeSpace[3])
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if len(state.residences) == 2:
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if len(state.residences) == 2:
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game_layer.place_foundation(freeSpace[5], game_layer.game_state.available_residence_buildings[1].building_name)
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game_layer.place_foundation(freeSpace[5], game_layer.game_state.available_residence_buildings[1].building_name)
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the_third_residence = state.residences[2]
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the_third_residence = state.residences[2]
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@ -95,7 +97,18 @@ def linus_take_turn():
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if (the_sixth_residence.build_progress < 100) and game_layer.game_state.funds > 4000:
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if (the_sixth_residence.build_progress < 100) and game_layer.game_state.funds > 4000:
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game_layer.build((4,6))
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game_layer.build((4,6))
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elif the_first_residence.health < 70:
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for i in range(len(state.residences)):
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if state.residences[i].health < 45:
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game_layer.maintenance(state.residences[i].X, state.residences[i].Y)
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for i in range(len(state.residences)):
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if game_layer.game_state.turn % ROUNDVARIABLE == i:
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adjustEnergy(the_first_residence)
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elif the_first_residence.health < :
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game_layer.maintenance(freeSpace[2])
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game_layer.maintenance(freeSpace[2])
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elif the_second_residence.health < 70:
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elif the_second_residence.health < 70:
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game_layer.maintenance(freeSpace[3])
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game_layer.maintenance(freeSpace[3])
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