la till timeUntilTimeEnds
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								main.py
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								main.py
									
									
									
									
									
								
							@@ -3,16 +3,20 @@ import time
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import sys
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					import sys
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from sys import exit
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					from sys import exit
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from game_layer import GameLayer
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					from game_layer import GameLayer
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					import traceback
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					timeUntilRunEnds = 30
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api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
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					api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
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# The different map names can be found on considition.com/rules
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					# The different map names can be found on considition.com/rules
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map_name = "training1"  # TODO: You map choice here. If left empty, the map "training1" will be selected.
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					map_name = "training1"  # TODO: You map choice here. If left empty, the map "training1" will be selected.
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game_layer = GameLayer(api_key)
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					game_layer = GameLayer(api_key)
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useTestStrategy = True
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					usePrebuiltStrategy = False
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def main():
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					def main():
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    #game_layer.force_end_game()
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					    #game_layer.force_end_game()
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    game_layer.new_game(map_name)
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					    game_layer.new_game(map_name)
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    print("Starting game: " + game_layer.game_state.game_id)
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					    print("Starting game: " + game_layer.game_state.game_id)
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