fix build position
This commit is contained in:
parent
6af8e1a46d
commit
96633a9e98
30
main.py
30
main.py
@ -392,26 +392,14 @@ def build_place(structure, i):
|
||||
global building_under_construction, rounds_between_energy, state
|
||||
if isinstance(available_tiles[i], tuple):
|
||||
game_layer.place_foundation(available_tiles[i], structure)
|
||||
for building in state.available_residence_buildings:
|
||||
if structure in building.building_name:
|
||||
for j in range(len(state.residences)):
|
||||
building = state.residences[j]
|
||||
coords_to_check = (building.X, building.Y)
|
||||
if coords_to_check == available_tiles[i]:
|
||||
available_tiles[i] = building
|
||||
building_under_construction = (building.X, building.Y, j)
|
||||
rounds_between_energy = len(state.residences)+2
|
||||
return True
|
||||
for building in state.available_utility_buildings:
|
||||
if structure in building.building_name:
|
||||
for j in range(len(state.utilities)):
|
||||
building = state.utilities[j]
|
||||
coords_to_check = (building.X, building.Y)
|
||||
if coords_to_check == available_tiles[i]:
|
||||
available_tiles[i] = building
|
||||
building_under_construction = (building.X, building.Y, j)
|
||||
return True
|
||||
return False
|
||||
for j in range(len(state.utilities)):
|
||||
building = state.utilities[j]
|
||||
coords_to_check = (building.X, building.Y)
|
||||
if coords_to_check == available_tiles[i]:
|
||||
available_tiles[i] = building
|
||||
building_under_construction = (building.X, building.Y, j)
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def build(structure):
|
||||
@ -438,7 +426,7 @@ def build(structure):
|
||||
available_tiles[i] = building
|
||||
building_under_construction = (building.X, building.Y, j)
|
||||
return True
|
||||
return False
|
||||
return False
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
Reference in New Issue
Block a user