diff --git a/main.py b/main.py index 7057a20..9e40a39 100644 --- a/main.py +++ b/main.py @@ -21,34 +21,48 @@ def main(): start_time = time.time() while game_layer.game_state.turn < game_layer.game_state.max_turns: try: - take_turn() + linus_take_turn() except: - e = sys.exc_info()[0] - print(e) + print(traceback.format_exc()) game_layer.end_game() exit() time_diff = time.time() - start_time - if time_diff > 40: + if time_diff > timeUntilRunEnds: game_layer.end_game() exit() print("Done with game: " + game_layer.game_state.game_id) print("Final score was: " + str(game_layer.get_score()["finalScore"])) def linus_take_turn(): - mylist = [] + freeSpace = [] + state = game_layer.game_state for i in range(len(state.map)-1): for j in range(len(state.map)-1): if state.map[i][j] == 0: - mylist.append((i,j)) + freeSpace.append((i,j)) #print(mylist) if (game_layer.game_state.turn == 0): - game_layer.place_foundation(mylist[0], game_layer.game_state.available_residence_buildings[0].building_name) - the_only_residence = state.residences[0] - if the_only_residence.build_progress < 100: - game_layer.build(mylist[0]) + game_layer.place_foundation(freeSpace[2], game_layer.game_state.available_residence_buildings[0].building_name) + the_first_residence = state.residences[0] + if the_first_residence.build_progress < 100: + game_layer.build(freeSpace[2]) + if len(state.residences)==1: + game_layer.place_foundation(freeSpace[3], game_layer.game_state.available_residence_buildings[4].building_name) + the_second_residence = state.residences[1] + if the_second_residence.build_progress < 100: + game_layer.build(freeSpace[3]) + elif the_first_residence.health < 70: + game_layer.maintenance(freeSpace[2]) + elif the_second_residence.health < 70: + game_layer.maintenance(freeSpace[3]) + elif (the_second_residence.health > 70) and not len(state.utilities) > 0: + game_layer.place_foundation(freeSpace[4], game_layer.game_state.available_utility_buildings[2].building_name) + elif (state.utilities[0].build_progress < 100): + game_layer.build(freeSpace[4]) + else: # messages and errors for console log game_layer.wait() @@ -61,7 +75,7 @@ def take_turn(): # TODO Implement your artificial intelligence here. # TODO Take one action per turn until the game ends. # TODO The following is a short example of how to use the StarterKit - if not useTestStrategy: + if not usePrebuiltStrategy: state = game_layer.game_state print("testrunda") # messages and errors for console log @@ -74,7 +88,7 @@ def take_turn(): # pre-made test strategy # which came with # starter kit - if useTestStrategy: + if usePrebuiltStrategy: state = game_layer.game_state if len(state.residences) < 1: for i in range(len(state.map)): @@ -111,10 +125,6 @@ def take_turn(): for error in game_layer.game_state.errors: print("Error: " + error) -def available_ground(): - - - if __name__ == "__main__": main()