flytta variabel och take turn
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5
main.py
5
main.py
@ -5,8 +5,6 @@ from sys import exit
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from game_layer import GameLayer
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from game_layer import GameLayer
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import traceback
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import traceback
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timeUntilRunEnds = 30
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api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
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api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
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# The different map names can be found on considition.com/rules
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# The different map names can be found on considition.com/rules
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map_name = "training1" # TODO: You map choice here. If left empty, the map "training1" will be selected.
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map_name = "training1" # TODO: You map choice here. If left empty, the map "training1" will be selected.
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@ -14,6 +12,7 @@ map_name = "training1" # TODO: You map choice here. If left empty, the map "tra
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game_layer = GameLayer(api_key)
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game_layer = GameLayer(api_key)
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state = game_layer.game_state
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state = game_layer.game_state
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usePrebuiltStrategy = False
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usePrebuiltStrategy = False
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timeUntilRunEnds = 30
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def main():
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def main():
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@ -26,7 +25,7 @@ def main():
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start_time = time.time()
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start_time = time.time()
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while game_layer.game_state.turn < game_layer.game_state.max_turns:
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while game_layer.game_state.turn < game_layer.game_state.max_turns:
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try:
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try:
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linus_take_turn()
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take_turn()
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except:
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except:
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print(traceback.format_exc())
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print(traceback.format_exc())
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game_layer.end_game()
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game_layer.end_game()
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