fixa lite i launchern
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@ -1,8 +1,8 @@
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from game_layer import GameLayer
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api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
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game_layer = GameLayer(api_key)
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state = game_layer.game_state
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game_layer.force_end_game()
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game_layer.force_end_game()
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game_layer.force_end_game()
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game_layer.force_end_game()
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def clear_it():
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game_layer.force_end_game()
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game_layer.force_end_game()
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game_layer.force_end_game()
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game_layer.force_end_game()
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@ -1,7 +1,6 @@
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import main
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import time
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import clearGames
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from multiprocessing import Pool
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import multiprocessing
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proc_running = 4 # MAX 4!!!
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@ -18,6 +17,7 @@ def launch(list):
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if __name__ == '__main__':
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clearGames.clear_it()
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with Pool(proc_running) as p:
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results = p.map(run_main, range(proc_running))
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launch(results)
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