construct utility buildings fix

This commit is contained in:
Thefeli73 2020-10-04 17:52:27 +02:00
parent 6cf041c70e
commit f5f694df3e

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@ -256,8 +256,10 @@ def something_needs_attention():
adjustEnergy(state.residences[edit_temp[1]]) adjustEnergy(state.residences[edit_temp[1]])
return True return True
elif building_under_construction is not None: #finish construction elif building_under_construction is not None: #finish construction
print(building_under_construction) if (len(game_layer.game_state.residences) >= building_under_construction[2]) and (game_layer.game_state.residences[building_under_construction[2]].build_progress < 100):
if game_layer.game_state.residences[building_under_construction[2]].build_progress < 100: # TODO: inte ba kolla residence utan också utility game_layer.build((building_under_construction[0], building_under_construction[1]))
return True
elif (len(game_layer.game_state.utilities)-1 >= building_under_construction[2]) and (game_layer.game_state.utilities[building_under_construction[2]].build_progress < 100):
game_layer.build((building_under_construction[0], building_under_construction[1])) game_layer.build((building_under_construction[0], building_under_construction[1]))
return True return True
else: else: