construct utility buildings fix
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parent
6cf041c70e
commit
f5f694df3e
6
main.py
6
main.py
@ -256,8 +256,10 @@ def something_needs_attention():
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adjustEnergy(state.residences[edit_temp[1]])
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adjustEnergy(state.residences[edit_temp[1]])
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return True
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return True
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elif building_under_construction is not None: #finish construction
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elif building_under_construction is not None: #finish construction
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print(building_under_construction)
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if (len(game_layer.game_state.residences) >= building_under_construction[2]) and (game_layer.game_state.residences[building_under_construction[2]].build_progress < 100):
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if game_layer.game_state.residences[building_under_construction[2]].build_progress < 100: # TODO: inte ba kolla residence utan också utility
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game_layer.build((building_under_construction[0], building_under_construction[1]))
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return True
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elif (len(game_layer.game_state.utilities)-1 >= building_under_construction[2]) and (game_layer.game_state.utilities[building_under_construction[2]].build_progress < 100):
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game_layer.build((building_under_construction[0], building_under_construction[1]))
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game_layer.build((building_under_construction[0], building_under_construction[1]))
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return True
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return True
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else:
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else:
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