EENX15/Bluetooth.ino

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Arduino
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2021-03-31 17:11:56 +02:00
/* Copyright (C) 2013-2015 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.dk
e-mail : kristianl@tkjelectronics.dk
*/
#if defined(ENABLE_USB) || defined(ENABLE_SPEKTRUM)
static uint8_t ps3OldLed, wiiOldLed, ps4OldBatteryLevel;
#ifdef ENABLE_XBOX
static LEDEnum xboxOldLed;
#endif
#ifdef ENABLE_SPP
void readSPPData() {
if (SerialBT.connected) { // The SPP connection won't return data as fast as the controllers, so we will handle it separately
if (SerialBT.available()) {
uint8_t i = 0;
while (1) {
dataInput[i] = SerialBT.read();
if (dataInput[i] == -1) // Error while reading the string
return;
if (dataInput[i] == ';') // Keep reading until it reads a semicolon
break;
if (++i >= sizeof(dataInput) / sizeof(dataInput[0])) // String is too long
return;
}
bluetoothData = true;
setValues(dataInput);
}
}
}
#endif // ENABLE_SPP
void readUsb() {
#ifdef ENABLE_USB
Usb.Task(); // The SPP data is actually not send until this is called, one could call SerialBT.send() directly as well
if (Usb.getUsbTaskState() == USB_STATE_ERROR && layingDown) { // Check if the USB state machine is in an error state, but also make sure the robot is laying down
Serial.println(F("USB fail"));
Usb.vbusPower(vbus_off);
delay(1000);
Usb.vbusPower(vbus_on);
Usb.setUsbTaskState(USB_DETACHED_SUBSTATE_WAIT_FOR_DEVICE); // Reset state machine
}
#endif // ENABLE_USB
#ifdef ENABLE_SPP
readSPPData();
#endif // ENABLE_SPP
if (millis() > (receiveControlTimer + receiveControlTimeout)) {
commandSent = false; // We use this to detect when there has already been sent a command by one of the controllers
#ifdef ENABLE_PS3
if (PS3.PS3Connected) {
if (PS3.getButtonPress(SELECT)) {
stopAndReset();
while (!PS3.getButtonPress(START))
Usb.Task();
}
else if (PS3.getButtonPress(CROSS) || (PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatY) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(RightHatY) > 137))
steer(updatePS3);
} else if (PS3.PS3NavigationConnected && (PS3.getAnalogHat(LeftHatX) > 200 || PS3.getAnalogHat(LeftHatX) < 55 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117))
steer(updatePS3);
#endif // ENABLE_PS3
#ifdef ENABLE_PS4
if (PS4.connected() && !commandSent) {
if (PS4.getButtonPress(SHARE)) {
stopAndReset();
while (!PS4.getButtonPress(OPTIONS))
Usb.Task();
}
else if (PS4.getButtonPress(CROSS) || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatY) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(RightHatY) > 137)
steer(updatePS4);
}
#endif // ENABLE_PS4
#ifdef ENABLE_WII
if (Wii.wiimoteConnected && !Wii.wiiUProControllerConnected && !commandSent) {
if (Wii.getButtonPress(B) || (Wii.nunchuckConnected && (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117)))
steer(updateWii);
} else if (Wii.wiiUProControllerConnected && !commandSent) { // The Wii U Pro Controller Joysticks has an range from approximately 800-3200
if (Wii.getButtonPress(MINUS)) {
stopAndReset();
while (!Wii.getButtonPress(PLUS))
Usb.Task();
}
else if (Wii.getAnalogHat(LeftHatY) > 2200 || Wii.getAnalogHat(LeftHatY) < 1800 || Wii.getAnalogHat(RightHatY) > 2200 || Wii.getAnalogHat(RightHatY) < 1800)
steer(updateWii);
}
#endif // ENABLE_WII
#ifdef ENABLE_XBOX
if (Xbox.Xbox360Connected[0] && !commandSent) { // We will only read from the first controller, up to four is supported by one receiver
if (Xbox.getButtonPress(BACK)) {
stopAndReset();
while (!Xbox.getButtonPress(START))
Usb.Task();
}
else if (Xbox.getAnalogHat(LeftHatY) < -7500 || Xbox.getAnalogHat(RightHatY) < -7500 || Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(RightHatY) > 7500)
steer(updateXbox);
}
#endif // ENABLE_XBOX
#ifdef ENABLE_SPEKTRUM
if (spekConnected) {
if (millis() - spekConnectedTimer > 100) // If it has been more than 100ms since last data, then it must be disconnected
spekConnected = false;
else {
if (!commandSent && (rcValue[RC_CHAN_ROLL] < 1490 || rcValue[RC_CHAN_ROLL] > 1510 || rcValue[RC_CHAN_PITCH] < 1490 || rcValue[RC_CHAN_PITCH] > 1510))
steer(updateSpektrum);
}
}
#endif // ENABLE_SPEKTRUM
if (!commandSent) // If there hasn't been send a command by now, then send stop
steer(stop);
}
#ifdef ENABLE_PS3
if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
if (PS3.getButtonClick(PS)) {
PS3.disconnect();
ps3OldLed = 0; // Reset value
}
}
#endif // ENABLE_PS3
#ifdef ENABLE_PS4
if (PS4.connected()) {
if (PS4.getButtonClick(PS)) {
PS4.disconnect();
ps4OldBatteryLevel = 0; // Reset value
}
}
#endif // ENABLE_PS4
#ifdef ENABLE_WII
if (Wii.wiimoteConnected || Wii.wiiUProControllerConnected) {
if (Wii.getButtonClick(HOME)) {
Wii.disconnect();
wiiOldLed = 0; // Reset value
}
}
#endif // ENABLE_WII
#ifdef ENABLE_XBOX
if (Xbox.Xbox360Connected[0]) {
if (Xbox.getButtonClick(XBOX)) {
Xbox.disconnect();
xboxOldLed = OFF; // Reset value
}
}
#endif // ENABLE_XBOX
#if defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX)
if (millis() - ledTimer > 1000) { // Update every 1s
ledTimer = millis();
updateLEDs();
}
#endif // defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX)
}
#if defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX)
void updateLEDs() {
uint8_t Led;
#ifdef ENABLE_PS3
if (PS3.PS3Connected) {
if (ps3RumbleEnable) {
ps3RumbleEnable = false;
PS3.setRumbleOn(RumbleLow);
ps3RumbleDisable = true;
ledTimer -= 500; // Turn off again in 500ms
} else if (ps3RumbleDisable) {
ps3RumbleDisable = false;
PS3.setRumbleOff();
ps3OldLed = 0; // Reset value
} else {
if (PS3.getStatus(Shutdown)) { // Blink all LEDs
if (ps3OldLed)
Led = 0x00; // All off
else
Led = 0x0F; // All on
}
else if (PS3.getStatus(Dying))
Led = 0x01; // LED1 on
else if (PS3.getStatus(Low))
Led = 0x03; // LED1 and LED2 on
else if (PS3.getStatus(High))
Led = 0x07; // LED1, LED2 and LED3 on
else if (PS3.getStatus(Full))
Led = 0x0F; // LED1, LED2, LED3 and LED4 on
else if (PS3.getStatus(Charging))
Led = (ps3OldLed == 0x0F ? 0x01 : (ps3OldLed << 1 | 1) & 0x0F); // Indicate charging using the LEDs
else
Led = ps3OldLed;
if (Led != ps3OldLed) {
ps3OldLed = Led;
PS3.setLedRaw(Led);
}
}
} else if (PS3.PS3NavigationConnected) {
if (PS3.getStatus(Shutdown))
PS3.setLedToggle(LED1); // Blink LED
else {
Led = 0x01; // LED on
if (Led != ps3OldLed) {
ps3OldLed = Led;
PS3.setLedRaw(Led);
}
}
}
#endif // ENABLE_PS3
#ifdef ENABLE_PS4
if (PS4.connected()) {
if (ps4RumbleEnabled) {
ps4RumbleEnabled = false;
PS4.setRumbleOff();
ps4OldBatteryLevel = 0; // Reset value
} else {
uint8_t ps4BatteryLevel = PS4.getBatteryLevel();
if (ps4BatteryLevel != ps4OldBatteryLevel) {
ps4OldBatteryLevel = ps4BatteryLevel;
PS4.setLed(0, 0, ps4BatteryLevel * 17); // The battery status is in the range from 0-15, by multiplying we get it in the range 0-255
if (ps4BatteryLevel < 2)
PS4.setLedFlash(10, 10); // Blink rapidly
else
PS4.setLedFlash(0xFF, 0); // Turn on
}
}
}
#endif // ENABLE_PS4
#ifdef ENABLE_WII
if (Wii.wiimoteConnected || Wii.wiiUProControllerConnected) {
if (wiiRumbleEnabled) {
wiiRumbleEnabled = false;
Wii.setRumbleOff();
wiiOldLed = 0; // Reset value
} else {
uint8_t batteryLevel = Wii.getBatteryLevel();
if (batteryLevel < 60) { // Blink all LEDs
if (wiiOldLed)
Led = 0x00; // All off
else
Led = 0xF0; // All on
}
else if (batteryLevel < 110)
Led = 0x10; // LED1 on
else if (batteryLevel < 160)
Led = 0x30; // LED1 and LED2 on
else if (batteryLevel < 210)
Led = 0x70; // LED1, LED2 and LED3 on
else
Led = 0xF0; // LED1, LED2, LED3 and LED4 on
if (Led != wiiOldLed) {
wiiOldLed = Led;
Wii.setLedRaw(Led);
}
}
}
#endif // ENABLE_WII
#ifdef ENABLE_XBOX
if (Xbox.Xbox360Connected[0]) {
if (xboxRumbleDisable) {
xboxRumbleDisable = false;
Xbox.setRumbleOff();
xboxOldLed = OFF; // Reset value
} else {
uint8_t batteryLevel = Xbox.getBatteryLevel();
LEDEnum xboxLed;
if (batteryLevel == 0)
xboxLed = LED1;
else if (batteryLevel == 1)
xboxLed = LED2;
else if (batteryLevel == 2)
xboxLed = LED3;
else
xboxLed = LED4;
if (xboxLed != xboxOldLed) {
xboxOldLed = xboxLed;
Xbox.setLedOn(xboxLed);
}
}
}
#endif // ENABLE_XBOX
}
#ifdef ENABLE_PS3
void onInitPS3() { // This function is called when the controller is first initialized
if (PS3.PS3Connected) { // We only check the normal PS3 controller as the Navigation controller doesn't have rumble support
updateLEDs(); // Turn the LEDs on according to the voltage level
ledTimer = millis() - 500; // Wait 500ms before turning rumble on
ps3RumbleEnable = true; // We can't sent commands to the PS3 controller that often, so we don't send the command here
}
}
#endif // ENABLE_PS3
#ifdef ENABLE_PS4
void onInitPS4() { // This function is called when the controller is first initialized
if (PS4.connected()) { // Check if the PS4 controller is connected
updateLEDs(); // Turn the LEDs on according to the voltage level
ledTimer = millis() - 500; // This will turn the rumble off again after 500ms
PS4.setRumbleOn(RumbleLow);
ps4RumbleEnabled = true;
}
}
#endif // ENABLE_PS4
#ifdef ENABLE_WII
void onInitWii() { // This function is called when the controller is first initialized
if (Wii.wiimoteConnected) { // Both the Wiimote and the Wii U Pro Controller
updateLEDs(); // Turn the LEDs on according to the voltage level
ledTimer = millis() - 500; // This will turn the rumble off again after 500ms
Wii.setRumbleOn();
wiiRumbleEnabled = true;
}
}
#endif // ENABLE_WII
#ifdef ENABLE_XBOX
void onInitXbox() { // This function is called when the controller is first initialized
if (Xbox.Xbox360Connected[0]) { // Xbox wireless controller
ledTimer = millis() - 500; // This will turn the rumble off again after 500ms
Xbox.setRumbleOn(0x00, 0xFF);
xboxRumbleDisable = true;
}
}
#endif // ENABLE_XBOX
#endif // defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX)
#endif // defined(ENABLE_USB) || defined(ENABLE_SPEKTRUM)
#if defined(ENABLE_SPP) || defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX) || defined(ENABLE_TOOLS) || defined(ENABLE_SPEKTRUM)
void steer(Command command) {
commandSent = true; // Used to see if there has already been send a command or not
steerStop = false;
targetOffset = turningOffset = 0; // Set both to 0
#if defined(ENABLE_SPP) || defined(ENABLE_TOOLS)
if (command == joystick) {
if (sppData2 > 0) // Forward
targetOffset = scale(sppData2, 0, 1, 0, cfg.controlAngleLimit);
else if (sppData2 < 0) // Backward
targetOffset = -scale(sppData2, 0, -1, 0, cfg.controlAngleLimit);
if (sppData1 > 0) // Right
turningOffset = scale(sppData1, 0, 1, 0, cfg.turningLimit);
else if (sppData1 < 0) // Left
turningOffset = -scale(sppData1, 0, -1, 0, cfg.turningLimit);
} else if (command == imu) {
if (sppData1 > 0) // Forward
targetOffset = scale(sppData1, 0, 36, 0, cfg.controlAngleLimit);
else if (sppData1 < 0) // Backward
targetOffset = -scale(sppData1, 0, -36, 0, cfg.controlAngleLimit);
if (sppData2 > 0) // Right
turningOffset = scale(sppData2, 0, 45, 0, cfg.turningLimit);
else if (sppData2 < 0) // Left
turningOffset = -scale(sppData2, 0, -45, 0, cfg.turningLimit);
}
#endif // ENABLE_SPP or ENABLE_TOOLS
#ifdef ENABLE_PS3
if (command == updatePS3) {
if (PS3.PS3Connected) {
if (PS3.getButtonPress(CROSS)) {
if (PS3.getAngle(Pitch) > 180) // Forward
targetOffset = scale(PS3.getAngle(Pitch), 180, 216, 0, cfg.controlAngleLimit);
else if (PS3.getAngle(Pitch) < 180) // Backward
targetOffset = -scale(PS3.getAngle(Pitch), 180, 144, 0, cfg.controlAngleLimit);
if (PS3.getAngle(Roll) > 180) // Right
turningOffset = scale(PS3.getAngle(Roll), 180, 225, 0, cfg.turningLimit);
else if (PS3.getAngle(Roll) < 180) // Left
turningOffset = -scale(PS3.getAngle(Roll), 180, 135, 0, cfg.turningLimit);
} else {
if (PS3.getAnalogHat(LeftHatY) < 117 && PS3.getAnalogHat(RightHatY) < 117) // Forward
targetOffset = scale(PS3.getAnalogHat(LeftHatY) + PS3.getAnalogHat(RightHatY), 232, 0, 0, cfg.controlAngleLimit); // Scale from 232-0 to 0-controlAngleLimit
else if (PS3.getAnalogHat(LeftHatY) > 137 && PS3.getAnalogHat(RightHatY) > 137) // Backward
targetOffset = -scale(PS3.getAnalogHat(LeftHatY) + PS3.getAnalogHat(RightHatY), 276, 510, 0, cfg.controlAngleLimit); // Scale from 276-510 to 0-controlAngleLimit
if (((int16_t)PS3.getAnalogHat(LeftHatY) - (int16_t)PS3.getAnalogHat(RightHatY)) > 15) // Left
turningOffset = -scale(abs((int16_t)PS3.getAnalogHat(LeftHatY) - (int16_t)PS3.getAnalogHat(RightHatY)), 0, 255, 0, cfg.turningLimit); // Scale from 0-255 to 0-turningLimit
else if (((int16_t)PS3.getAnalogHat(RightHatY) - (int16_t)PS3.getAnalogHat(LeftHatY)) > 15) // Right
turningOffset = scale(abs((int16_t)PS3.getAnalogHat(LeftHatY) - (int16_t)PS3.getAnalogHat(RightHatY)), 0, 255, 0, cfg.turningLimit); // Scale from 0-255 to 0-turningLimit
}
} else { // It must be a Navigation controller then
if (PS3.getAnalogHat(LeftHatY) < 117) // Forward
targetOffset = scale(PS3.getAnalogHat(LeftHatY), 116, 0, 0, cfg.controlAngleLimit); // Scale from 116-0 to 0-controlAngleLimit
else if (PS3.getAnalogHat(LeftHatY) > 137) // Backward
targetOffset = -scale(PS3.getAnalogHat(LeftHatY), 138, 255, 0, cfg.controlAngleLimit); // Scale from 138-255 to 0-controlAngleLimit
if (PS3.getAnalogHat(LeftHatX) < 55) // Left
turningOffset = -scale(PS3.getAnalogHat(LeftHatX), 54, 0, 0, cfg.turningLimit); // Scale from 54-0 to 0-turningLimit
else if (PS3.getAnalogHat(LeftHatX) > 200) // Right
turningOffset = scale(PS3.getAnalogHat(LeftHatX), 201, 255, 0, cfg.turningLimit); // Scale from 201-255 to 0-turningLimit
}
}
#endif // ENABLE_PS3
#ifdef ENABLE_PS4
if (command == updatePS4) {
if (PS4.getButtonPress(CROSS)) {
if (PS4.getAngle(Pitch) > 180) // Forward
targetOffset = scale(PS4.getAngle(Pitch), 180, 216, 0, cfg.controlAngleLimit);
else if (PS4.getAngle(Pitch) < 180) // Backward
targetOffset = -scale(PS4.getAngle(Pitch), 180, 144, 0, cfg.controlAngleLimit);
if (PS4.getAngle(Roll) < 180) // Right
turningOffset = scale(PS4.getAngle(Roll), 180, 135, 0, cfg.turningLimit);
else if (PS4.getAngle(Roll) > 180) // Left
turningOffset = -scale(PS4.getAngle(Roll), 180, 225, 0, cfg.turningLimit);
} else {
if (PS4.getAnalogHat(LeftHatY) < 117 && PS4.getAnalogHat(RightHatY) < 117) // Forward
targetOffset = scale(PS4.getAnalogHat(LeftHatY) + PS4.getAnalogHat(RightHatY), 232, 0, 0, cfg.controlAngleLimit); // Scale from 232-0 to 0-controlAngleLimit
else if (PS4.getAnalogHat(LeftHatY) > 137 && PS4.getAnalogHat(RightHatY) > 137) // Backward
targetOffset = -scale(PS4.getAnalogHat(LeftHatY) + PS4.getAnalogHat(RightHatY), 276, 510, 0, cfg.controlAngleLimit); // Scale from 276-510 to 0-controlAngleLimit
if (((int16_t)PS4.getAnalogHat(LeftHatY) - (int16_t)PS4.getAnalogHat(RightHatY)) > 15) // Left
turningOffset = -scale(abs((int16_t)PS4.getAnalogHat(LeftHatY) - (int16_t)PS4.getAnalogHat(RightHatY)), 0, 255, 0, cfg.turningLimit); // Scale from 0-255 to 0-turningLimit
else if (((int16_t)PS4.getAnalogHat(RightHatY) - (int16_t)PS4.getAnalogHat(LeftHatY)) > 15) // Right
turningOffset = scale(abs((int16_t)PS4.getAnalogHat(LeftHatY) - (int16_t)PS4.getAnalogHat(RightHatY)), 0, 255, 0, cfg.turningLimit); // Scale from 0-255 to 0-turningLimit
}
}
#endif // ENABLE_PS4
#ifdef ENABLE_WII
if (command == updateWii) {
if (!Wii.wiiUProControllerConnected) {
if (Wii.getButtonPress(B)) {
if (Wii.getPitch() > 180) // Forward
targetOffset = scale(Wii.getPitch(), 180, 216, 0, cfg.controlAngleLimit);
else if (Wii.getPitch() < 180) // Backward
targetOffset = -scale(Wii.getPitch(), 180, 144, 0, cfg.controlAngleLimit);
if (Wii.getRoll() > 180) // Right
turningOffset = scale(Wii.getRoll(), 180, 225, 0, cfg.turningLimit);
else if (Wii.getRoll() < 180) // Left
turningOffset = -scale(Wii.getRoll(), 180, 135, 0, cfg.turningLimit);
}
else { // Read the Nunchuck controller
if (Wii.getAnalogHat(HatY) > 137) // Forward
targetOffset = scale(Wii.getAnalogHat(HatY), 138, 230, 0, cfg.controlAngleLimit);
else if (Wii.getAnalogHat(HatY) < 117) // Backward
targetOffset = -scale(Wii.getAnalogHat(HatY), 116, 25, 0, cfg.controlAngleLimit);
if (Wii.getAnalogHat(HatX) > 137) // Right
turningOffset = scale(Wii.getAnalogHat(HatX), 138, 230, 0, cfg.turningLimit);
else if (Wii.getAnalogHat(HatX) < 117) // Left
turningOffset = -scale(Wii.getAnalogHat(HatX), 116, 25, 0, cfg.turningLimit);
}
} else { // It must be a Wii U Pro Controller then
if (Wii.getAnalogHat(LeftHatY) > 2200 && Wii.getAnalogHat(RightHatY) > 2200) // Forward
targetOffset = scale(Wii.getAnalogHat(LeftHatY) + Wii.getAnalogHat(RightHatY), 4402, 6400, 0, cfg.controlAngleLimit); // Scale from 4402-6400 to 0-controlAngleLimit
else if (Wii.getAnalogHat(LeftHatY) < 1800 && Wii.getAnalogHat(RightHatY) < 1800) // Backward
targetOffset = -scale(Wii.getAnalogHat(LeftHatY) + Wii.getAnalogHat(RightHatY), 3598, 1600, 0, cfg.controlAngleLimit); // Scale from 3598-1600 to 0-controlAngleLimit
if (((int16_t)Wii.getAnalogHat(RightHatY) - (int16_t)Wii.getAnalogHat(LeftHatY)) > 200) // Left
turningOffset = -scale(abs((int16_t)Wii.getAnalogHat(LeftHatY) - (int16_t)Wii.getAnalogHat(RightHatY)), 0, 2400, 0, cfg.turningLimit); // Scale from 0-2400 to 0-turningLimit
else if (((int16_t)Wii.getAnalogHat(LeftHatY) - (int16_t)Wii.getAnalogHat(RightHatY)) > 200) // Right
turningOffset = scale(abs((int16_t)Wii.getAnalogHat(LeftHatY) - (int16_t)Wii.getAnalogHat(RightHatY)), 0, 2400, 0, cfg.turningLimit); // Scale from 0-2400 to 0-turningLimit
}
}
#endif // ENABLE_WII
#ifdef ENABLE_XBOX
if (command == updateXbox) {
if (Xbox.getAnalogHat(LeftHatY) > 7500 && Xbox.getAnalogHat(RightHatY) > 7500) // Forward
targetOffset = scale((int32_t)Xbox.getAnalogHat(LeftHatY) + (int32_t)Xbox.getAnalogHat(RightHatY), 15002, 65534, 0, cfg.controlAngleLimit); // Scale from 15002-65534 to 0-controlAngleLimit
else if (Xbox.getAnalogHat(LeftHatY) < -7500 && Xbox.getAnalogHat(RightHatY) < -7500) // Backward
targetOffset = -scale((int32_t)Xbox.getAnalogHat(LeftHatY) + (int32_t)Xbox.getAnalogHat(RightHatY), -15002, -65536, 0, cfg.controlAngleLimit); // Scale from -15002-(-65536) to 0-controlAngleLimit
if (((int32_t)Xbox.getAnalogHat(RightHatY) - (int32_t)Xbox.getAnalogHat(LeftHatY)) > 7500) // Left
turningOffset = -scale(abs((int32_t)Xbox.getAnalogHat(LeftHatY) - (int32_t)Xbox.getAnalogHat(RightHatY)), 0, 65535, 0, cfg.turningLimit); // Scale from 0-65535 to 0-turningLimit
else if (((int32_t)Xbox.getAnalogHat(LeftHatY) - (int32_t)Xbox.getAnalogHat(RightHatY)) > 7500) // Right
turningOffset = scale(abs((int32_t)Xbox.getAnalogHat(LeftHatY) - (int32_t)Xbox.getAnalogHat(RightHatY)), 0, 65535, 0, cfg.turningLimit); // Scale from 0-65535 to 0-turningLimit
}
#endif // ENABLE_XBOX
#ifdef ENABLE_SPEKTRUM
if (command == updateSpektrum) {
if (rcValue[RC_CHAN_PITCH] > 1500) // Forward
targetOffset = scale(rcValue[RC_CHAN_PITCH], 1500, 2000, 0, cfg.controlAngleLimit);
else if (rcValue[RC_CHAN_PITCH] < 1500) // Backward
targetOffset = -scale(rcValue[RC_CHAN_PITCH], 1500, 1000, 0, cfg.controlAngleLimit);
if (rcValue[RC_CHAN_ROLL] < 1500) // Left
turningOffset = -scale(rcValue[RC_CHAN_ROLL], 1500, 1000, 0, cfg.turningLimit);
else if (rcValue[RC_CHAN_ROLL] > 1500) // Right
turningOffset = scale(rcValue[RC_CHAN_ROLL], 1500, 2000, 0, cfg.turningLimit);
}
#endif // ENABLE_SPEKTRUM
if (command == stop) {
steerStop = true;
if (lastCommand != stop) { // Set new stop position
targetPosition = getWheelsPosition();
stopped = false;
}
}
lastCommand = command;
}
float scale(float input, float inputMin, float inputMax, float outputMin, float outputMax) { // Like map() just returns a float
float output;
if (inputMin < inputMax)
output = (input - inputMin) / ((inputMax - inputMin) / (outputMax - outputMin));
else
output = (inputMin - input) / ((inputMin - inputMax) / (outputMax - outputMin));
if (output > outputMax)
output = outputMax;
else if (output < outputMin)
output = outputMin;
return output;
}
#endif // defined(ENABLE_SPP) || defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX) || defined(ENABLE_TOOLS) || defined(ENABLE_SPEKTRUM)