From f6bc7a189abfa2cbec880becb6005222549757a8 Mon Sep 17 00:00:00 2001 From: 98sila78 <98sila78@gmail.com> Date: Wed, 31 Mar 2021 17:11:56 +0200 Subject: [PATCH] Add files via upload --- Bluetooth.ino | 505 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 505 insertions(+) create mode 100644 Bluetooth.ino diff --git a/Bluetooth.ino b/Bluetooth.ino new file mode 100644 index 0000000..a6ea81e --- /dev/null +++ b/Bluetooth.ino @@ -0,0 +1,505 @@ +/* Copyright (C) 2013-2015 Kristian Lauszus, TKJ Electronics. All rights reserved. + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + Contact information + ------------------- + Kristian Lauszus, TKJ Electronics + Web : http://www.tkjelectronics.dk + e-mail : kristianl@tkjelectronics.dk +*/ + +#if defined(ENABLE_USB) || defined(ENABLE_SPEKTRUM) + +static uint8_t ps3OldLed, wiiOldLed, ps4OldBatteryLevel; + +#ifdef ENABLE_XBOX +static LEDEnum xboxOldLed; +#endif + +#ifdef ENABLE_SPP +void readSPPData() { + if (SerialBT.connected) { // The SPP connection won't return data as fast as the controllers, so we will handle it separately + if (SerialBT.available()) { + uint8_t i = 0; + while (1) { + dataInput[i] = SerialBT.read(); + if (dataInput[i] == -1) // Error while reading the string + return; + if (dataInput[i] == ';') // Keep reading until it reads a semicolon + break; + if (++i >= sizeof(dataInput) / sizeof(dataInput[0])) // String is too long + return; + } + bluetoothData = true; + setValues(dataInput); + } + } +} +#endif // ENABLE_SPP + +void readUsb() { +#ifdef ENABLE_USB + Usb.Task(); // The SPP data is actually not send until this is called, one could call SerialBT.send() directly as well + + if (Usb.getUsbTaskState() == USB_STATE_ERROR && layingDown) { // Check if the USB state machine is in an error state, but also make sure the robot is laying down + Serial.println(F("USB fail")); + Usb.vbusPower(vbus_off); + delay(1000); + Usb.vbusPower(vbus_on); + Usb.setUsbTaskState(USB_DETACHED_SUBSTATE_WAIT_FOR_DEVICE); // Reset state machine + } +#endif // ENABLE_USB + +#ifdef ENABLE_SPP + readSPPData(); +#endif // ENABLE_SPP + + if (millis() > (receiveControlTimer + receiveControlTimeout)) { + commandSent = false; // We use this to detect when there has already been sent a command by one of the controllers +#ifdef ENABLE_PS3 + if (PS3.PS3Connected) { + if (PS3.getButtonPress(SELECT)) { + stopAndReset(); + while (!PS3.getButtonPress(START)) + Usb.Task(); + } + else if (PS3.getButtonPress(CROSS) || (PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatY) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(RightHatY) > 137)) + steer(updatePS3); + } else if (PS3.PS3NavigationConnected && (PS3.getAnalogHat(LeftHatX) > 200 || PS3.getAnalogHat(LeftHatX) < 55 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117)) + steer(updatePS3); +#endif // ENABLE_PS3 +#ifdef ENABLE_PS4 + if (PS4.connected() && !commandSent) { + if (PS4.getButtonPress(SHARE)) { + stopAndReset(); + while (!PS4.getButtonPress(OPTIONS)) + Usb.Task(); + } + else if (PS4.getButtonPress(CROSS) || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatY) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(RightHatY) > 137) + steer(updatePS4); + } +#endif // ENABLE_PS4 +#ifdef ENABLE_WII + if (Wii.wiimoteConnected && !Wii.wiiUProControllerConnected && !commandSent) { + if (Wii.getButtonPress(B) || (Wii.nunchuckConnected && (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117))) + steer(updateWii); + } else if (Wii.wiiUProControllerConnected && !commandSent) { // The Wii U Pro Controller Joysticks has an range from approximately 800-3200 + if (Wii.getButtonPress(MINUS)) { + stopAndReset(); + while (!Wii.getButtonPress(PLUS)) + Usb.Task(); + } + else if (Wii.getAnalogHat(LeftHatY) > 2200 || Wii.getAnalogHat(LeftHatY) < 1800 || Wii.getAnalogHat(RightHatY) > 2200 || Wii.getAnalogHat(RightHatY) < 1800) + steer(updateWii); + } +#endif // ENABLE_WII +#ifdef ENABLE_XBOX + if (Xbox.Xbox360Connected[0] && !commandSent) { // We will only read from the first controller, up to four is supported by one receiver + if (Xbox.getButtonPress(BACK)) { + stopAndReset(); + while (!Xbox.getButtonPress(START)) + Usb.Task(); + } + else if (Xbox.getAnalogHat(LeftHatY) < -7500 || Xbox.getAnalogHat(RightHatY) < -7500 || Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(RightHatY) > 7500) + steer(updateXbox); + } +#endif // ENABLE_XBOX +#ifdef ENABLE_SPEKTRUM + if (spekConnected) { + if (millis() - spekConnectedTimer > 100) // If it has been more than 100ms since last data, then it must be disconnected + spekConnected = false; + else { + if (!commandSent && (rcValue[RC_CHAN_ROLL] < 1490 || rcValue[RC_CHAN_ROLL] > 1510 || rcValue[RC_CHAN_PITCH] < 1490 || rcValue[RC_CHAN_PITCH] > 1510)) + steer(updateSpektrum); + } + } +#endif // ENABLE_SPEKTRUM + if (!commandSent) // If there hasn't been send a command by now, then send stop + steer(stop); + } + +#ifdef ENABLE_PS3 + if (PS3.PS3Connected || PS3.PS3NavigationConnected) { + if (PS3.getButtonClick(PS)) { + PS3.disconnect(); + ps3OldLed = 0; // Reset value + } + } +#endif // ENABLE_PS3 +#ifdef ENABLE_PS4 + if (PS4.connected()) { + if (PS4.getButtonClick(PS)) { + PS4.disconnect(); + ps4OldBatteryLevel = 0; // Reset value + } + } +#endif // ENABLE_PS4 +#ifdef ENABLE_WII + if (Wii.wiimoteConnected || Wii.wiiUProControllerConnected) { + if (Wii.getButtonClick(HOME)) { + Wii.disconnect(); + wiiOldLed = 0; // Reset value + } + } +#endif // ENABLE_WII +#ifdef ENABLE_XBOX + if (Xbox.Xbox360Connected[0]) { + if (Xbox.getButtonClick(XBOX)) { + Xbox.disconnect(); + xboxOldLed = OFF; // Reset value + } + } +#endif // ENABLE_XBOX + +#if defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX) + if (millis() - ledTimer > 1000) { // Update every 1s + ledTimer = millis(); + updateLEDs(); + } +#endif // defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX) +} + +#if defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX) +void updateLEDs() { + uint8_t Led; +#ifdef ENABLE_PS3 + if (PS3.PS3Connected) { + if (ps3RumbleEnable) { + ps3RumbleEnable = false; + PS3.setRumbleOn(RumbleLow); + ps3RumbleDisable = true; + ledTimer -= 500; // Turn off again in 500ms + } else if (ps3RumbleDisable) { + ps3RumbleDisable = false; + PS3.setRumbleOff(); + ps3OldLed = 0; // Reset value + } else { + if (PS3.getStatus(Shutdown)) { // Blink all LEDs + if (ps3OldLed) + Led = 0x00; // All off + else + Led = 0x0F; // All on + } + else if (PS3.getStatus(Dying)) + Led = 0x01; // LED1 on + else if (PS3.getStatus(Low)) + Led = 0x03; // LED1 and LED2 on + else if (PS3.getStatus(High)) + Led = 0x07; // LED1, LED2 and LED3 on + else if (PS3.getStatus(Full)) + Led = 0x0F; // LED1, LED2, LED3 and LED4 on + else if (PS3.getStatus(Charging)) + Led = (ps3OldLed == 0x0F ? 0x01 : (ps3OldLed << 1 | 1) & 0x0F); // Indicate charging using the LEDs + else + Led = ps3OldLed; + + if (Led != ps3OldLed) { + ps3OldLed = Led; + PS3.setLedRaw(Led); + } + } + } else if (PS3.PS3NavigationConnected) { + if (PS3.getStatus(Shutdown)) + PS3.setLedToggle(LED1); // Blink LED + else { + Led = 0x01; // LED on + if (Led != ps3OldLed) { + ps3OldLed = Led; + PS3.setLedRaw(Led); + } + } + } +#endif // ENABLE_PS3 +#ifdef ENABLE_PS4 + if (PS4.connected()) { + if (ps4RumbleEnabled) { + ps4RumbleEnabled = false; + PS4.setRumbleOff(); + ps4OldBatteryLevel = 0; // Reset value + } else { + uint8_t ps4BatteryLevel = PS4.getBatteryLevel(); + if (ps4BatteryLevel != ps4OldBatteryLevel) { + ps4OldBatteryLevel = ps4BatteryLevel; + PS4.setLed(0, 0, ps4BatteryLevel * 17); // The battery status is in the range from 0-15, by multiplying we get it in the range 0-255 + if (ps4BatteryLevel < 2) + PS4.setLedFlash(10, 10); // Blink rapidly + else + PS4.setLedFlash(0xFF, 0); // Turn on + } + } + } +#endif // ENABLE_PS4 +#ifdef ENABLE_WII + if (Wii.wiimoteConnected || Wii.wiiUProControllerConnected) { + if (wiiRumbleEnabled) { + wiiRumbleEnabled = false; + Wii.setRumbleOff(); + wiiOldLed = 0; // Reset value + } else { + uint8_t batteryLevel = Wii.getBatteryLevel(); + if (batteryLevel < 60) { // Blink all LEDs + if (wiiOldLed) + Led = 0x00; // All off + else + Led = 0xF0; // All on + } + else if (batteryLevel < 110) + Led = 0x10; // LED1 on + else if (batteryLevel < 160) + Led = 0x30; // LED1 and LED2 on + else if (batteryLevel < 210) + Led = 0x70; // LED1, LED2 and LED3 on + else + Led = 0xF0; // LED1, LED2, LED3 and LED4 on + if (Led != wiiOldLed) { + wiiOldLed = Led; + Wii.setLedRaw(Led); + } + } + } +#endif // ENABLE_WII +#ifdef ENABLE_XBOX + if (Xbox.Xbox360Connected[0]) { + if (xboxRumbleDisable) { + xboxRumbleDisable = false; + Xbox.setRumbleOff(); + xboxOldLed = OFF; // Reset value + } else { + uint8_t batteryLevel = Xbox.getBatteryLevel(); + LEDEnum xboxLed; + if (batteryLevel == 0) + xboxLed = LED1; + else if (batteryLevel == 1) + xboxLed = LED2; + else if (batteryLevel == 2) + xboxLed = LED3; + else + xboxLed = LED4; + + if (xboxLed != xboxOldLed) { + xboxOldLed = xboxLed; + Xbox.setLedOn(xboxLed); + } + } + } +#endif // ENABLE_XBOX +} + +#ifdef ENABLE_PS3 +void onInitPS3() { // This function is called when the controller is first initialized + if (PS3.PS3Connected) { // We only check the normal PS3 controller as the Navigation controller doesn't have rumble support + updateLEDs(); // Turn the LEDs on according to the voltage level + ledTimer = millis() - 500; // Wait 500ms before turning rumble on + ps3RumbleEnable = true; // We can't sent commands to the PS3 controller that often, so we don't send the command here + } +} +#endif // ENABLE_PS3 + +#ifdef ENABLE_PS4 +void onInitPS4() { // This function is called when the controller is first initialized + if (PS4.connected()) { // Check if the PS4 controller is connected + updateLEDs(); // Turn the LEDs on according to the voltage level + ledTimer = millis() - 500; // This will turn the rumble off again after 500ms + PS4.setRumbleOn(RumbleLow); + ps4RumbleEnabled = true; + } +} +#endif // ENABLE_PS4 + +#ifdef ENABLE_WII +void onInitWii() { // This function is called when the controller is first initialized + if (Wii.wiimoteConnected) { // Both the Wiimote and the Wii U Pro Controller + updateLEDs(); // Turn the LEDs on according to the voltage level + ledTimer = millis() - 500; // This will turn the rumble off again after 500ms + Wii.setRumbleOn(); + wiiRumbleEnabled = true; + } +} +#endif // ENABLE_WII + +#ifdef ENABLE_XBOX +void onInitXbox() { // This function is called when the controller is first initialized + if (Xbox.Xbox360Connected[0]) { // Xbox wireless controller + ledTimer = millis() - 500; // This will turn the rumble off again after 500ms + Xbox.setRumbleOn(0x00, 0xFF); + xboxRumbleDisable = true; + } +} +#endif // ENABLE_XBOX + +#endif // defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX) + +#endif // defined(ENABLE_USB) || defined(ENABLE_SPEKTRUM) + +#if defined(ENABLE_SPP) || defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX) || defined(ENABLE_TOOLS) || defined(ENABLE_SPEKTRUM) +void steer(Command command) { + commandSent = true; // Used to see if there has already been send a command or not + + steerStop = false; + targetOffset = turningOffset = 0; // Set both to 0 + +#if defined(ENABLE_SPP) || defined(ENABLE_TOOLS) + if (command == joystick) { + if (sppData2 > 0) // Forward + targetOffset = scale(sppData2, 0, 1, 0, cfg.controlAngleLimit); + else if (sppData2 < 0) // Backward + targetOffset = -scale(sppData2, 0, -1, 0, cfg.controlAngleLimit); + if (sppData1 > 0) // Right + turningOffset = scale(sppData1, 0, 1, 0, cfg.turningLimit); + else if (sppData1 < 0) // Left + turningOffset = -scale(sppData1, 0, -1, 0, cfg.turningLimit); + } else if (command == imu) { + if (sppData1 > 0) // Forward + targetOffset = scale(sppData1, 0, 36, 0, cfg.controlAngleLimit); + else if (sppData1 < 0) // Backward + targetOffset = -scale(sppData1, 0, -36, 0, cfg.controlAngleLimit); + if (sppData2 > 0) // Right + turningOffset = scale(sppData2, 0, 45, 0, cfg.turningLimit); + else if (sppData2 < 0) // Left + turningOffset = -scale(sppData2, 0, -45, 0, cfg.turningLimit); + } +#endif // ENABLE_SPP or ENABLE_TOOLS +#ifdef ENABLE_PS3 + if (command == updatePS3) { + if (PS3.PS3Connected) { + if (PS3.getButtonPress(CROSS)) { + if (PS3.getAngle(Pitch) > 180) // Forward + targetOffset = scale(PS3.getAngle(Pitch), 180, 216, 0, cfg.controlAngleLimit); + else if (PS3.getAngle(Pitch) < 180) // Backward + targetOffset = -scale(PS3.getAngle(Pitch), 180, 144, 0, cfg.controlAngleLimit); + if (PS3.getAngle(Roll) > 180) // Right + turningOffset = scale(PS3.getAngle(Roll), 180, 225, 0, cfg.turningLimit); + else if (PS3.getAngle(Roll) < 180) // Left + turningOffset = -scale(PS3.getAngle(Roll), 180, 135, 0, cfg.turningLimit); + } else { + if (PS3.getAnalogHat(LeftHatY) < 117 && PS3.getAnalogHat(RightHatY) < 117) // Forward + targetOffset = scale(PS3.getAnalogHat(LeftHatY) + PS3.getAnalogHat(RightHatY), 232, 0, 0, cfg.controlAngleLimit); // Scale from 232-0 to 0-controlAngleLimit + else if (PS3.getAnalogHat(LeftHatY) > 137 && PS3.getAnalogHat(RightHatY) > 137) // Backward + targetOffset = -scale(PS3.getAnalogHat(LeftHatY) + PS3.getAnalogHat(RightHatY), 276, 510, 0, cfg.controlAngleLimit); // Scale from 276-510 to 0-controlAngleLimit + if (((int16_t)PS3.getAnalogHat(LeftHatY) - (int16_t)PS3.getAnalogHat(RightHatY)) > 15) // Left + turningOffset = -scale(abs((int16_t)PS3.getAnalogHat(LeftHatY) - (int16_t)PS3.getAnalogHat(RightHatY)), 0, 255, 0, cfg.turningLimit); // Scale from 0-255 to 0-turningLimit + else if (((int16_t)PS3.getAnalogHat(RightHatY) - (int16_t)PS3.getAnalogHat(LeftHatY)) > 15) // Right + turningOffset = scale(abs((int16_t)PS3.getAnalogHat(LeftHatY) - (int16_t)PS3.getAnalogHat(RightHatY)), 0, 255, 0, cfg.turningLimit); // Scale from 0-255 to 0-turningLimit + } + } else { // It must be a Navigation controller then + if (PS3.getAnalogHat(LeftHatY) < 117) // Forward + targetOffset = scale(PS3.getAnalogHat(LeftHatY), 116, 0, 0, cfg.controlAngleLimit); // Scale from 116-0 to 0-controlAngleLimit + else if (PS3.getAnalogHat(LeftHatY) > 137) // Backward + targetOffset = -scale(PS3.getAnalogHat(LeftHatY), 138, 255, 0, cfg.controlAngleLimit); // Scale from 138-255 to 0-controlAngleLimit + if (PS3.getAnalogHat(LeftHatX) < 55) // Left + turningOffset = -scale(PS3.getAnalogHat(LeftHatX), 54, 0, 0, cfg.turningLimit); // Scale from 54-0 to 0-turningLimit + else if (PS3.getAnalogHat(LeftHatX) > 200) // Right + turningOffset = scale(PS3.getAnalogHat(LeftHatX), 201, 255, 0, cfg.turningLimit); // Scale from 201-255 to 0-turningLimit + } + } +#endif // ENABLE_PS3 +#ifdef ENABLE_PS4 + if (command == updatePS4) { + if (PS4.getButtonPress(CROSS)) { + if (PS4.getAngle(Pitch) > 180) // Forward + targetOffset = scale(PS4.getAngle(Pitch), 180, 216, 0, cfg.controlAngleLimit); + else if (PS4.getAngle(Pitch) < 180) // Backward + targetOffset = -scale(PS4.getAngle(Pitch), 180, 144, 0, cfg.controlAngleLimit); + if (PS4.getAngle(Roll) < 180) // Right + turningOffset = scale(PS4.getAngle(Roll), 180, 135, 0, cfg.turningLimit); + else if (PS4.getAngle(Roll) > 180) // Left + turningOffset = -scale(PS4.getAngle(Roll), 180, 225, 0, cfg.turningLimit); + } else { + if (PS4.getAnalogHat(LeftHatY) < 117 && PS4.getAnalogHat(RightHatY) < 117) // Forward + targetOffset = scale(PS4.getAnalogHat(LeftHatY) + PS4.getAnalogHat(RightHatY), 232, 0, 0, cfg.controlAngleLimit); // Scale from 232-0 to 0-controlAngleLimit + else if (PS4.getAnalogHat(LeftHatY) > 137 && PS4.getAnalogHat(RightHatY) > 137) // Backward + targetOffset = -scale(PS4.getAnalogHat(LeftHatY) + PS4.getAnalogHat(RightHatY), 276, 510, 0, cfg.controlAngleLimit); // Scale from 276-510 to 0-controlAngleLimit + if (((int16_t)PS4.getAnalogHat(LeftHatY) - (int16_t)PS4.getAnalogHat(RightHatY)) > 15) // Left + turningOffset = -scale(abs((int16_t)PS4.getAnalogHat(LeftHatY) - (int16_t)PS4.getAnalogHat(RightHatY)), 0, 255, 0, cfg.turningLimit); // Scale from 0-255 to 0-turningLimit + else if (((int16_t)PS4.getAnalogHat(RightHatY) - (int16_t)PS4.getAnalogHat(LeftHatY)) > 15) // Right + turningOffset = scale(abs((int16_t)PS4.getAnalogHat(LeftHatY) - (int16_t)PS4.getAnalogHat(RightHatY)), 0, 255, 0, cfg.turningLimit); // Scale from 0-255 to 0-turningLimit + } + } +#endif // ENABLE_PS4 +#ifdef ENABLE_WII + if (command == updateWii) { + if (!Wii.wiiUProControllerConnected) { + if (Wii.getButtonPress(B)) { + if (Wii.getPitch() > 180) // Forward + targetOffset = scale(Wii.getPitch(), 180, 216, 0, cfg.controlAngleLimit); + else if (Wii.getPitch() < 180) // Backward + targetOffset = -scale(Wii.getPitch(), 180, 144, 0, cfg.controlAngleLimit); + if (Wii.getRoll() > 180) // Right + turningOffset = scale(Wii.getRoll(), 180, 225, 0, cfg.turningLimit); + else if (Wii.getRoll() < 180) // Left + turningOffset = -scale(Wii.getRoll(), 180, 135, 0, cfg.turningLimit); + } + else { // Read the Nunchuck controller + if (Wii.getAnalogHat(HatY) > 137) // Forward + targetOffset = scale(Wii.getAnalogHat(HatY), 138, 230, 0, cfg.controlAngleLimit); + else if (Wii.getAnalogHat(HatY) < 117) // Backward + targetOffset = -scale(Wii.getAnalogHat(HatY), 116, 25, 0, cfg.controlAngleLimit); + if (Wii.getAnalogHat(HatX) > 137) // Right + turningOffset = scale(Wii.getAnalogHat(HatX), 138, 230, 0, cfg.turningLimit); + else if (Wii.getAnalogHat(HatX) < 117) // Left + turningOffset = -scale(Wii.getAnalogHat(HatX), 116, 25, 0, cfg.turningLimit); + } + } else { // It must be a Wii U Pro Controller then + if (Wii.getAnalogHat(LeftHatY) > 2200 && Wii.getAnalogHat(RightHatY) > 2200) // Forward + targetOffset = scale(Wii.getAnalogHat(LeftHatY) + Wii.getAnalogHat(RightHatY), 4402, 6400, 0, cfg.controlAngleLimit); // Scale from 4402-6400 to 0-controlAngleLimit + else if (Wii.getAnalogHat(LeftHatY) < 1800 && Wii.getAnalogHat(RightHatY) < 1800) // Backward + targetOffset = -scale(Wii.getAnalogHat(LeftHatY) + Wii.getAnalogHat(RightHatY), 3598, 1600, 0, cfg.controlAngleLimit); // Scale from 3598-1600 to 0-controlAngleLimit + if (((int16_t)Wii.getAnalogHat(RightHatY) - (int16_t)Wii.getAnalogHat(LeftHatY)) > 200) // Left + turningOffset = -scale(abs((int16_t)Wii.getAnalogHat(LeftHatY) - (int16_t)Wii.getAnalogHat(RightHatY)), 0, 2400, 0, cfg.turningLimit); // Scale from 0-2400 to 0-turningLimit + else if (((int16_t)Wii.getAnalogHat(LeftHatY) - (int16_t)Wii.getAnalogHat(RightHatY)) > 200) // Right + turningOffset = scale(abs((int16_t)Wii.getAnalogHat(LeftHatY) - (int16_t)Wii.getAnalogHat(RightHatY)), 0, 2400, 0, cfg.turningLimit); // Scale from 0-2400 to 0-turningLimit + } + } +#endif // ENABLE_WII +#ifdef ENABLE_XBOX + if (command == updateXbox) { + if (Xbox.getAnalogHat(LeftHatY) > 7500 && Xbox.getAnalogHat(RightHatY) > 7500) // Forward + targetOffset = scale((int32_t)Xbox.getAnalogHat(LeftHatY) + (int32_t)Xbox.getAnalogHat(RightHatY), 15002, 65534, 0, cfg.controlAngleLimit); // Scale from 15002-65534 to 0-controlAngleLimit + else if (Xbox.getAnalogHat(LeftHatY) < -7500 && Xbox.getAnalogHat(RightHatY) < -7500) // Backward + targetOffset = -scale((int32_t)Xbox.getAnalogHat(LeftHatY) + (int32_t)Xbox.getAnalogHat(RightHatY), -15002, -65536, 0, cfg.controlAngleLimit); // Scale from -15002-(-65536) to 0-controlAngleLimit + if (((int32_t)Xbox.getAnalogHat(RightHatY) - (int32_t)Xbox.getAnalogHat(LeftHatY)) > 7500) // Left + turningOffset = -scale(abs((int32_t)Xbox.getAnalogHat(LeftHatY) - (int32_t)Xbox.getAnalogHat(RightHatY)), 0, 65535, 0, cfg.turningLimit); // Scale from 0-65535 to 0-turningLimit + else if (((int32_t)Xbox.getAnalogHat(LeftHatY) - (int32_t)Xbox.getAnalogHat(RightHatY)) > 7500) // Right + turningOffset = scale(abs((int32_t)Xbox.getAnalogHat(LeftHatY) - (int32_t)Xbox.getAnalogHat(RightHatY)), 0, 65535, 0, cfg.turningLimit); // Scale from 0-65535 to 0-turningLimit + } +#endif // ENABLE_XBOX +#ifdef ENABLE_SPEKTRUM + if (command == updateSpektrum) { + if (rcValue[RC_CHAN_PITCH] > 1500) // Forward + targetOffset = scale(rcValue[RC_CHAN_PITCH], 1500, 2000, 0, cfg.controlAngleLimit); + else if (rcValue[RC_CHAN_PITCH] < 1500) // Backward + targetOffset = -scale(rcValue[RC_CHAN_PITCH], 1500, 1000, 0, cfg.controlAngleLimit); + if (rcValue[RC_CHAN_ROLL] < 1500) // Left + turningOffset = -scale(rcValue[RC_CHAN_ROLL], 1500, 1000, 0, cfg.turningLimit); + else if (rcValue[RC_CHAN_ROLL] > 1500) // Right + turningOffset = scale(rcValue[RC_CHAN_ROLL], 1500, 2000, 0, cfg.turningLimit); + } +#endif // ENABLE_SPEKTRUM + + if (command == stop) { + steerStop = true; + if (lastCommand != stop) { // Set new stop position + targetPosition = getWheelsPosition(); + stopped = false; + } + } + lastCommand = command; +} + +float scale(float input, float inputMin, float inputMax, float outputMin, float outputMax) { // Like map() just returns a float + float output; + if (inputMin < inputMax) + output = (input - inputMin) / ((inputMax - inputMin) / (outputMax - outputMin)); + else + output = (inputMin - input) / ((inputMin - inputMax) / (outputMax - outputMin)); + if (output > outputMax) + output = outputMax; + else if (output < outputMin) + output = outputMin; + return output; +} +#endif // defined(ENABLE_SPP) || defined(ENABLE_PS3) || defined(ENABLE_PS4) || defined(ENABLE_WII) || defined(ENABLE_XBOX) || defined(ENABLE_TOOLS) || defined(ENABLE_SPEKTRUM)