clear unused garbage
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@ -1,3 +1,4 @@
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//EENX15_LQR.ino
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#include <Wire.h>
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int lastCorrectionTime = 0;
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@ -26,7 +27,7 @@ int32_t speed;
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int safe_angle;
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//gyro stuff
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//gyro
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float AccX, AccY, AccZ;
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float GyroX, GyroY, GyroZ;
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float accAngleX, accAngleY, gyroAngleX, gyroAngleY, gyroAngleZ;
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@ -47,7 +48,7 @@ float angle_pitch_output, angle_roll_output;
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long loop_timer;
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int temp;
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//motor stuff
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//motor
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#define encoderA1 2
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#define encoderB1 3
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@ -81,7 +82,7 @@ void setup() {
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Wire.begin();
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Serial.begin(115200);
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while (!Serial)
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delay(10); // will pause Zero, Leonardo, etc until serial console opens
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delay(10); // will pause until serial console opens
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gyro_setup();
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@ -91,7 +92,6 @@ void setup() {
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pinMode(encoderA2, INPUT_PULLUP);
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pinMode(encoderB2, INPUT_PULLUP);
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attachInterrupt(digitalPinToInterrupt(encoderA1), pulseA, RISING);
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//attachInterrupt(digitalPinToInterrupt(encoderB1), pulseB, RISING);
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pinMode(MotorPinA, OUTPUT);
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pinMode(MotorSpeedA, OUTPUT);
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@ -143,9 +143,6 @@ void printInfo(){
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Serial.print("Rads rotated: "); Serial.println(countA/8.91); //ca. 56 tick per rotation, 6.26 rads per rotation
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Serial.print("RPM: "); Serial.println(rpm); //ca. 56 tick per rotation
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Serial.print("Rads per second: "); Serial.println(rps); //ca. 56 tick per rotation, 6.26 rads per rotation
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//Serial.print("A: "); Serial.println(countA);
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//Serial.print("B: "); Serial.println(countB);
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}
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void setSpeed(){
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@ -166,8 +163,8 @@ void setSpeed(){
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}
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speed = abs(speed);
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speed = constrain(speed, 0, 249);
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analogWrite(MotorSpeedB, speed); //Wheel close to connections
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analogWrite(MotorSpeedA, speed); //First experiment wheel
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analogWrite(MotorSpeedB, speed);
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analogWrite(MotorSpeedA, speed);
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}
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else{
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speed = 0;
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@ -1,23 +0,0 @@
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/** Control Law*/
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const float K[statesNumber] = {0.55192, 8.9867, 0.194, 0.39237};
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//K from our calculation
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//const float K[statesNumber] = {-31.6228, -21.2864, 80.7894, 13.4246};
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/** Correction factor */
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const float scaleConst = 2.5;
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/**
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* LQR control law
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*/
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void lqr() {
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speed = 0;
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speed -= motorAngularPosition * K[0];
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speed -= correctedAngularPosition * K[1];
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speed -= motorAngularSpeed * K[2];
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speed -= angularSpeed * K[3];
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speed = speed*scaleConst;
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}
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