testing buildings in develop

This commit is contained in:
Thefeli73 2020-10-04 17:54:10 +02:00
parent f5f694df3e
commit 0a8934c974

10
main.py
View File

@ -270,13 +270,11 @@ def something_needs_attention():
def develop_society(): def develop_society():
state = game_layer.game_state state = game_layer.game_state
if len(game_layer.game_state.residences) < 4: if len(state.residences) < 5:
build("Apartments") build("Apartments")
elif len(game_layer.game_state.utilities) <1: elif len(state.utilities) < 1:
game_layer.place_foundation((3,6), "WindTurbine") build("WindTurbine")
elif (state.utilities[0].build_progress < 100): elif state.funds > 25000 and len(game_layer.game_state.residences) < 11:
game_layer.build((3,6))
elif state.funds > 25000 and len(game_layer.game_state.residences) < 7:
build("HighRise") build("HighRise")
else: else:
game_layer.wait() game_layer.wait()