optimize fun

This commit is contained in:
Thefeli73 2020-10-04 03:16:13 +02:00
parent 6aa69eb842
commit 942dc02331

View File

@ -28,7 +28,6 @@ def main():
# exit game after timeout # exit game after timeout
start_time = time.time() start_time = time.time()
chartMap() chartMap()
optimizeAvailableTiles()
while game_layer.game_state.turn < game_layer.game_state.max_turns: while game_layer.game_state.turn < game_layer.game_state.max_turns:
try: try:
take_turn() take_turn()
@ -90,7 +89,6 @@ def take_turn():
pass pass
else: else:
develop_society() develop_society()
# messages and errors for console log # messages and errors for console log
for message in game_layer.game_state.messages: for message in game_layer.game_state.messages:
print(message) print(message)
@ -141,14 +139,14 @@ def take_turn():
def chartMap(): def chartMap():
state = game_layer.game_state state = game_layer.game_state
availableTiles = []
for x in range(len(state.map) - 1): for x in range(len(state.map) - 1):
for y in range(len(state.map) - 1): for y in range(len(state.map) - 1):
if state.map[x][y] == 0: if state.map[x][y] == 0:
availableTiles.append((x, y)) availableTiles.append((x, y))
optimizeAvailableTiles()
def optimizeAvailableTiles(): def optimizeAvailableTiles():
#hitta #utilities antal bästa platser i mitten av smeten och sätt de först, sätt allt runt dem i ordning så närmast är längst fram i listan
pass pass