fortsatt prova skit

This commit is contained in:
linhara 2020-10-03 19:34:20 +02:00
parent c9c3cff598
commit ab936cdcf3

42
main.py
View File

@ -21,34 +21,48 @@ def main():
start_time = time.time() start_time = time.time()
while game_layer.game_state.turn < game_layer.game_state.max_turns: while game_layer.game_state.turn < game_layer.game_state.max_turns:
try: try:
take_turn() linus_take_turn()
except: except:
e = sys.exc_info()[0] print(traceback.format_exc())
print(e)
game_layer.end_game() game_layer.end_game()
exit() exit()
time_diff = time.time() - start_time time_diff = time.time() - start_time
if time_diff > 40: if time_diff > timeUntilRunEnds:
game_layer.end_game() game_layer.end_game()
exit() exit()
print("Done with game: " + game_layer.game_state.game_id) print("Done with game: " + game_layer.game_state.game_id)
print("Final score was: " + str(game_layer.get_score()["finalScore"])) print("Final score was: " + str(game_layer.get_score()["finalScore"]))
def linus_take_turn(): def linus_take_turn():
mylist = [] freeSpace = []
state = game_layer.game_state state = game_layer.game_state
for i in range(len(state.map)-1): for i in range(len(state.map)-1):
for j in range(len(state.map)-1): for j in range(len(state.map)-1):
if state.map[i][j] == 0: if state.map[i][j] == 0:
mylist.append((i,j)) freeSpace.append((i,j))
#print(mylist) #print(mylist)
if (game_layer.game_state.turn == 0): if (game_layer.game_state.turn == 0):
game_layer.place_foundation(mylist[0], game_layer.game_state.available_residence_buildings[0].building_name) game_layer.place_foundation(freeSpace[2], game_layer.game_state.available_residence_buildings[0].building_name)
the_only_residence = state.residences[0] the_first_residence = state.residences[0]
if the_only_residence.build_progress < 100: if the_first_residence.build_progress < 100:
game_layer.build(mylist[0]) game_layer.build(freeSpace[2])
if len(state.residences)==1:
game_layer.place_foundation(freeSpace[3], game_layer.game_state.available_residence_buildings[4].building_name)
the_second_residence = state.residences[1]
if the_second_residence.build_progress < 100:
game_layer.build(freeSpace[3])
elif the_first_residence.health < 70:
game_layer.maintenance(freeSpace[2])
elif the_second_residence.health < 70:
game_layer.maintenance(freeSpace[3])
elif (the_second_residence.health > 70) and not len(state.utilities) > 0:
game_layer.place_foundation(freeSpace[4], game_layer.game_state.available_utility_buildings[2].building_name)
elif (state.utilities[0].build_progress < 100):
game_layer.build(freeSpace[4])
else: else:
# messages and errors for console log # messages and errors for console log
game_layer.wait() game_layer.wait()
@ -61,7 +75,7 @@ def take_turn():
# TODO Implement your artificial intelligence here. # TODO Implement your artificial intelligence here.
# TODO Take one action per turn until the game ends. # TODO Take one action per turn until the game ends.
# TODO The following is a short example of how to use the StarterKit # TODO The following is a short example of how to use the StarterKit
if not useTestStrategy: if not usePrebuiltStrategy:
state = game_layer.game_state state = game_layer.game_state
print("testrunda") print("testrunda")
# messages and errors for console log # messages and errors for console log
@ -74,7 +88,7 @@ def take_turn():
# pre-made test strategy # pre-made test strategy
# which came with # which came with
# starter kit # starter kit
if useTestStrategy: if usePrebuiltStrategy:
state = game_layer.game_state state = game_layer.game_state
if len(state.residences) < 1: if len(state.residences) < 1:
for i in range(len(state.map)): for i in range(len(state.map)):
@ -111,10 +125,6 @@ def take_turn():
for error in game_layer.game_state.errors: for error in game_layer.game_state.errors:
print("Error: " + error) print("Error: " + error)
def available_ground():
if __name__ == "__main__": if __name__ == "__main__":
main() main()