adjust energy function, attention and develop function

This commit is contained in:
Thefeli73 2020-10-03 23:01:43 +02:00
parent 5672c340ae
commit b484d9ef73

31
main.py
View File

@ -81,7 +81,10 @@ def take_turn():
# TODO Implement your artificial intelligence here.
# TODO Take one action per turn until the game ends.
# TODO The following is a short example of how to use the StarterKit
if something_needs_attention():
pass
else:
develop_society()
# messages and errors for console log
for message in game_layer.game_state.messages:
@ -130,13 +133,39 @@ def take_turn():
for error in game_layer.game_state.errors:
print("Error: " + error)
def chartMap():
state = game_layer.game_state
availableTiles = []
for x in range(len(state.map) - 1):
for y in range(len(state.map) - 1):
if state.map[x][y] == 0:
availableTiles.append((x, y))
def optimizeAvailableTiles():
pass
def adjustEnergy(current_building, target_temp):
current_blueprint = game_layer.get_residence_blueprint(current_building.building_name)
base_energy_need = current_blueprint.base_energy_need
indoor_temp = current_building.temperature
degrees_per_pop = 0.04
current_pop = current_building.current_pop
outdoor_temp = game_layer.game_state.current_temp
emissivity = current_blueprint.emissivity
degrees_per_excess_mwh = 0.75
effective_energy_in = -1 * (base_energy_need + (indoor_temp + degrees_per_pop * current_pop - (indoor_temp - outdoor_temp) * emissivity - target_temp)/degrees_per_excess_mwh)
game_layer.adjust_energy_level((current_building.X, current_building.Y), effective_energy_in)
def something_needs_attention():
pass
def develop_society():
pass
if __name__ == "__main__":
main()