api print, force endgame function, exit timer,
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661d542e79
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1
api.py
1
api.py
@ -52,6 +52,7 @@ def end_game(api_key, game_id=None):
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sess = requests.Session()
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response = sess.get(base_api_path + "end" + game_id, headers={"x-api-key": api_key})
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if response.status_code == 200:
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print("Game ended succesfully")
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return
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print("Fatal Error: could not end game")
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@ -26,6 +26,12 @@ class GameLayer:
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"""
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api.end_game(self.api_key, self.game_state.game_id)
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def force_end_game(self):
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"""
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End the current game without gameID
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"""
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api.end_game(self.api_key)
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def start_game(self):
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"""
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Starts the game.
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13
main.py
13
main.py
@ -1,4 +1,6 @@
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# import api
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import time
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from sys import exit
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from game_layer import GameLayer
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api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
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@ -10,28 +12,37 @@ useTestStrategy = False
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def main():
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#game_layer.force_end_game()
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game_layer.new_game(map_name)
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print("Starting game: " + game_layer.game_state.game_id)
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game_layer.start_game()
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# exit game after timeout
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start_time = time.time()
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while game_layer.game_state.turn < game_layer.game_state.max_turns:
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take_turn()
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time_diff = time.time() - start_time
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if time_diff > 5:
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game_layer.end_game()
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exit()
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print("Done with game: " + game_layer.game_state.game_id)
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print("Final score was: " + str(game_layer.get_score()["finalScore"]))
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def take_turn():
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# TODO Implement your artificial intelligence here.
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# TODO Take one action per turn until the game ends.
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# TODO The following is a short example of how to use the StarterKit
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if not useTestStrategy:
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state = game_layer.game_state
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print("testrunda")
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# messages and errors for console log
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for message in game_layer.game_state.messages:
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print(message)
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for error in game_layer.game_state.errors:
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print("Error: " + error)
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# pre-made test strategy
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# which came with
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# starter kit
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