api print, force endgame function, exit timer,
This commit is contained in:
parent
661d542e79
commit
c89e1df0fc
1
api.py
1
api.py
@ -52,6 +52,7 @@ def end_game(api_key, game_id=None):
|
|||||||
sess = requests.Session()
|
sess = requests.Session()
|
||||||
response = sess.get(base_api_path + "end" + game_id, headers={"x-api-key": api_key})
|
response = sess.get(base_api_path + "end" + game_id, headers={"x-api-key": api_key})
|
||||||
if response.status_code == 200:
|
if response.status_code == 200:
|
||||||
|
print("Game ended succesfully")
|
||||||
return
|
return
|
||||||
|
|
||||||
print("Fatal Error: could not end game")
|
print("Fatal Error: could not end game")
|
||||||
|
@ -26,6 +26,12 @@ class GameLayer:
|
|||||||
"""
|
"""
|
||||||
api.end_game(self.api_key, self.game_state.game_id)
|
api.end_game(self.api_key, self.game_state.game_id)
|
||||||
|
|
||||||
|
def force_end_game(self):
|
||||||
|
"""
|
||||||
|
End the current game without gameID
|
||||||
|
"""
|
||||||
|
api.end_game(self.api_key)
|
||||||
|
|
||||||
def start_game(self):
|
def start_game(self):
|
||||||
"""
|
"""
|
||||||
Starts the game.
|
Starts the game.
|
||||||
|
13
main.py
13
main.py
@ -1,4 +1,6 @@
|
|||||||
# import api
|
# import api
|
||||||
|
import time
|
||||||
|
from sys import exit
|
||||||
from game_layer import GameLayer
|
from game_layer import GameLayer
|
||||||
|
|
||||||
api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
|
api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
|
||||||
@ -10,28 +12,37 @@ useTestStrategy = False
|
|||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
|
#game_layer.force_end_game()
|
||||||
game_layer.new_game(map_name)
|
game_layer.new_game(map_name)
|
||||||
print("Starting game: " + game_layer.game_state.game_id)
|
print("Starting game: " + game_layer.game_state.game_id)
|
||||||
game_layer.start_game()
|
game_layer.start_game()
|
||||||
|
# exit game after timeout
|
||||||
|
start_time = time.time()
|
||||||
while game_layer.game_state.turn < game_layer.game_state.max_turns:
|
while game_layer.game_state.turn < game_layer.game_state.max_turns:
|
||||||
take_turn()
|
take_turn()
|
||||||
|
time_diff = time.time() - start_time
|
||||||
|
if time_diff > 5:
|
||||||
|
game_layer.end_game()
|
||||||
|
exit()
|
||||||
print("Done with game: " + game_layer.game_state.game_id)
|
print("Done with game: " + game_layer.game_state.game_id)
|
||||||
print("Final score was: " + str(game_layer.get_score()["finalScore"]))
|
print("Final score was: " + str(game_layer.get_score()["finalScore"]))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def take_turn():
|
def take_turn():
|
||||||
# TODO Implement your artificial intelligence here.
|
# TODO Implement your artificial intelligence here.
|
||||||
# TODO Take one action per turn until the game ends.
|
# TODO Take one action per turn until the game ends.
|
||||||
# TODO The following is a short example of how to use the StarterKit
|
# TODO The following is a short example of how to use the StarterKit
|
||||||
if not useTestStrategy:
|
if not useTestStrategy:
|
||||||
state = game_layer.game_state
|
state = game_layer.game_state
|
||||||
|
print("testrunda")
|
||||||
# messages and errors for console log
|
# messages and errors for console log
|
||||||
for message in game_layer.game_state.messages:
|
for message in game_layer.game_state.messages:
|
||||||
print(message)
|
print(message)
|
||||||
for error in game_layer.game_state.errors:
|
for error in game_layer.game_state.errors:
|
||||||
print("Error: " + error)
|
print("Error: " + error)
|
||||||
|
|
||||||
|
|
||||||
# pre-made test strategy
|
# pre-made test strategy
|
||||||
# which came with
|
# which came with
|
||||||
# starter kit
|
# starter kit
|
||||||
|
Reference in New Issue
Block a user