api print, force endgame function, exit timer,
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								api.py
									
									
									
									
									
								
							
							
						
						
									
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								api.py
									
									
									
									
									
								
							@@ -52,6 +52,7 @@ def end_game(api_key, game_id=None):
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            sess = requests.Session()
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        response = sess.get(base_api_path + "end" + game_id, headers={"x-api-key": api_key})
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        if response.status_code == 200:
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            print("Game ended succesfully")
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            return
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        print("Fatal Error: could not end game")
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@@ -26,6 +26,12 @@ class GameLayer:
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        """
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        api.end_game(self.api_key, self.game_state.game_id)
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    def force_end_game(self):
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        """
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        End the current game without gameID
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        """
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        api.end_game(self.api_key)
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    def start_game(self):
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        """
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        Starts the game.
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								main.py
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								main.py
									
									
									
									
									
								
							@@ -1,4 +1,6 @@
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# import api
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import time
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from sys import exit
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from game_layer import GameLayer
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api_key = "74e3998d-ed3d-4d46-9ea8-6aab2efd8ae3"
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@@ -10,28 +12,37 @@ useTestStrategy = False
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def main():
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    #game_layer.force_end_game()
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    game_layer.new_game(map_name)
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    print("Starting game: " + game_layer.game_state.game_id)
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    game_layer.start_game()
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    # exit game after timeout
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    start_time = time.time()
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    while game_layer.game_state.turn < game_layer.game_state.max_turns:
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        take_turn()
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        time_diff = time.time() - start_time
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        if time_diff > 5:
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            game_layer.end_game()
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            exit()
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    print("Done with game: " + game_layer.game_state.game_id)
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    print("Final score was: " + str(game_layer.get_score()["finalScore"]))
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def take_turn():
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    # TODO Implement your artificial intelligence here.
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    # TODO Take one action per turn until the game ends.
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    # TODO The following is a short example of how to use the StarterKit
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    if not useTestStrategy:
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        state = game_layer.game_state
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        print("testrunda")
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        # messages and errors for console log
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        for message in game_layer.game_state.messages:
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            print(message)
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        for error in game_layer.game_state.errors:
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            print("Error: " + error)
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    # pre-made test strategy
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    # which came with
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    # starter kit
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