hitta "average" tile och sortera tiles utifrån avstånd till average

This commit is contained in:
Thefeli73 2020-10-05 18:29:35 +02:00
parent c2d40778f0
commit de2b5181e0

23
main.py
View File

@ -184,8 +184,27 @@ def adjustEnergy(currentBuilding):
def optimizeAvailableTiles():
#hitta #utilities antal bästa platser i mitten av smeten och sätt de först, sätt allt runt dem i ordning så närmast är längst fram i listan
pass
state = game_layer.game_state
global average_x, average_y, score_list
average_x = 0
average_y = 0
score_list = []
for tile in availableTiles: #calc average coords
average_x += tile[0]
average_y += tile[1]
average_x /= len(availableTiles)
average_y /= len(availableTiles)
print("Assign scores")
for tile in availableTiles:
tile_score = abs(tile[0] - average_x) + abs(tile[1] - average_y)
score_list.append((tile_score, tile))
def sort_key(e):
return e[0]
print("Sorting tile list")
score_list.sort(key=sort_key)
for i in range(len(score_list)):
availableTiles[i] = score_list[i][1]
print("average x,y: " + str(average_x) + ", " + str(average_y))
def build(structure):
print("Building " + structure)