fixes
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dc3e5c1544
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4
main.py
4
main.py
@ -15,7 +15,7 @@ game_layer = GameLayer(api_key)
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use_regulator = False
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other_upgrade_threshold = 0.25
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time_until_run_ends = 90
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money_reserve_multiplier = 1
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money_reserve_multiplier = 0.1
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def main():
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@ -334,7 +334,7 @@ def tile_score(tile, radius):
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delta_x = abs(tile[0] - residence.X)
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delta_y = abs(tile[1] - residence.Y)
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distance = delta_x + delta_y
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if distance <= radius:
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if (distance <= radius) and not ("Park", "WindTurbine", "Mall.2" in residence.effects):
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affected_people += residence.current_pop
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affected_buildings += 1
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return affected_people, affected_buildings
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