This commit is contained in:
Thefeli73 2020-10-07 06:52:30 +02:00
parent dc3e5c1544
commit 00b96b09c3

View File

@ -15,7 +15,7 @@ game_layer = GameLayer(api_key)
use_regulator = False use_regulator = False
other_upgrade_threshold = 0.25 other_upgrade_threshold = 0.25
time_until_run_ends = 90 time_until_run_ends = 90
money_reserve_multiplier = 1 money_reserve_multiplier = 0.1
def main(): def main():
@ -334,7 +334,7 @@ def tile_score(tile, radius):
delta_x = abs(tile[0] - residence.X) delta_x = abs(tile[0] - residence.X)
delta_y = abs(tile[1] - residence.Y) delta_y = abs(tile[1] - residence.Y)
distance = delta_x + delta_y distance = delta_x + delta_y
if distance <= radius: if (distance <= radius) and not ("Park", "WindTurbine", "Mall.2" in residence.effects):
affected_people += residence.current_pop affected_people += residence.current_pop
affected_buildings += 1 affected_buildings += 1
return affected_people, affected_buildings return affected_people, affected_buildings