Thefeli73
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9ae3b54c41
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move function
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2020-10-06 02:02:28 +02:00 |
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Thefeli73
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2cda0a08b7
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decision engine rework
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2020-10-06 01:49:23 +02:00 |
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Thefeli73
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8309d2938c
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adjust energy ta hänsyn till upgrades
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2020-10-06 01:49:09 +02:00 |
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Thefeli73
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db7c1c05be
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brain mechanics
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2020-10-06 00:18:36 +02:00 |
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Thefeli73
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9713be3eaf
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kommentera trash metoden, optimizations, jobb på decision engine
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2020-10-05 22:58:09 +02:00 |
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Thefeli73
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638ebcfd72
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change energy return (wasted wait())
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2020-10-05 21:35:34 +02:00 |
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Thefeli73
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a830dd5d81
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refactor and clear up code (whitespaces etc)
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2020-10-05 21:35:14 +02:00 |
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Thefeli73
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3b55e5a597
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refactor available tiles
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2020-10-05 21:21:25 +02:00 |
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Thefeli73
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876036fbe9
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time out building new residences
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2020-10-05 20:54:41 +02:00 |
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Thefeli73
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a9ce9a9678
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update construction status faster
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2020-10-05 19:54:12 +02:00 |
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Thefeli73
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3f678f69d7
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refactor variables, move code and use "state"
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2020-10-05 19:33:37 +02:00 |
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Thefeli73
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de2b5181e0
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hitta "average" tile och sortera tiles utifrån avstånd till average
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2020-10-05 18:29:35 +02:00 |
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Thefeli73
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c2d40778f0
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wrapper så man kan köra många games i rad (ej paralaliserad)
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2020-10-05 18:28:59 +02:00 |
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Thefeli73
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36521b7bf7
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flytta lite kod
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2020-10-05 16:43:52 +02:00 |
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Thefeli73
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8408f8f0a0
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purge linus_taketurn code
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2020-10-05 16:42:31 +02:00 |
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Thefeli73
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143a5dbecf
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flytta upp dev society & need attention i koden
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2020-10-05 16:41:09 +02:00 |
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Thefeli73
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0833b843a3
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check if structures are available before building
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2020-10-04 17:54:41 +02:00 |
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Thefeli73
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0a8934c974
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testing buildings in develop
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2020-10-04 17:54:10 +02:00 |
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Thefeli73
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f5f694df3e
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construct utility buildings fix
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2020-10-04 17:52:27 +02:00 |
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Thefeli73
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6cf041c70e
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relative roundsenergy, build stuff HS, auto maintainance
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2020-10-04 15:38:12 +02:00 |
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Thefeli73
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93507eb58d
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Merge branch 'Ny-Energy-formula' into felix-lek
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2020-10-04 14:27:09 +02:00 |
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Thefeli73
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cb2f1999d9
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energy WORKING ema temp sak
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2020-10-04 14:23:50 +02:00 |
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Thefeli73
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0c49a3fb37
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lek med energy formel rounds between energy
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2020-10-04 13:53:53 +02:00 |
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linhara
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f4dd5073c6
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linus nästan bra adjustEnergy
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2020-10-04 13:02:32 +02:00 |
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linhara
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849542dd03
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linus skit
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2020-10-04 13:01:13 +02:00 |
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linhara
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8b6eb1abb2
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linus take turn big
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2020-10-04 12:26:34 +02:00 |
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Thefeli73
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04e5fac165
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Construction residences work
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2020-10-04 05:00:23 +02:00 |
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Thefeli73
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0918549cfb
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build structure function (working ish?) and develop society to test it
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2020-10-04 03:17:11 +02:00 |
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Thefeli73
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942dc02331
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optimize fun
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2020-10-04 03:16:13 +02:00 |
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Thefeli73
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6aa69eb842
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global vars
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2020-10-04 03:15:32 +02:00 |
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Thefeli73
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b484d9ef73
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adjust energy function, attention and develop function
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2020-10-03 23:01:43 +02:00 |
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Thefeli73
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5672c340ae
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70s timeout
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2020-10-03 22:59:47 +02:00 |
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Thefeli73
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38451297a5
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map functions and exception fix
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2020-10-03 20:06:28 +02:00 |
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Thefeli73
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c5f8526740
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flytta variabel och take turn
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2020-10-03 19:48:31 +02:00 |
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linhara
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deca6713fb
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Merge remote-tracking branch 'origin/felix-lek' into linus
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2020-10-03 19:35:36 +02:00 |
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linhara
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2ef69e9c8d
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la till timeUntilTimeEnds
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2020-10-03 19:34:41 +02:00 |
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linhara
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ab936cdcf3
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fortsatt prova skit
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2020-10-03 19:34:20 +02:00 |
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Thefeli73
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416a2d3aed
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take turn och global chartMap def
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2020-10-03 19:31:09 +02:00 |
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Thefeli73
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16988ababb
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flutta game state var
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2020-10-03 19:30:14 +02:00 |
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Thefeli73
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59bcb0ccc5
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fix except traceback, var name,
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2020-10-03 18:49:33 +02:00 |
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linhara
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c9c3cff598
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Auto stash before merge of "linus" and "origin/felix-lek"
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2020-10-03 17:54:32 +02:00 |
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Thefeli73
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b473ec9172
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end game and exit on exception with print
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2020-10-03 17:50:00 +02:00 |
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Thefeli73
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c89e1df0fc
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api print, force endgame function, exit timer,
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2020-10-03 16:08:12 +02:00 |
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Thefeli73
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661d542e79
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seperate teststrat from main code
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2020-09-27 16:54:14 +02:00 |
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Thefeli73
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71bf5567aa
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small fix, teststrat var
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2020-09-27 16:53:45 +02:00 |
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Thefeli73
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9c8b418e64
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change to map 2
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2020-09-27 15:08:08 +02:00 |
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Thefeli73
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73e20b16a6
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fix broken code, now playable
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2020-09-27 14:45:23 +02:00 |
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Thefeli73
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23e21feedf
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API key
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2020-09-27 13:59:59 +02:00 |
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Thefeli73
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936469c1a5
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python template
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2020-09-27 13:46:19 +02:00 |
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